Public Forum
New to airsoft? Want to come an play with CSG? This is the place to ask questions and get information.
22New player questions and info.
Interested in giving airsoft a go? Already a csg member and need access to the members forum? Post here.
6Game day posts and events
Game and event information will be posted here.
13Lost and found.
Lost something on the field? Found something and want to reunite it with its owner? Check the pinned post first.
2CSG Members Area
Talk about gear, sell your unused stuff, conspire to over throw the committee. This is the place for paid csg members.
64Chinwag lounge
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10The Armoury
Gun and equipment support, fixes & discussion on the latest tech
10Scavengers market
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15National events
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8CSG docs
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20Committee Area
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10CSG Committee Meeting Minutes
For the record
0Committee General Discussion
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8CSG Committe Documents
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2
- Game day posts and eventsThe good folk at WAG have rescheduled their interclub that the weather interrupted last time! Take a little day trip to the coast and have some fun with the boys and girls at WAG! Comment below if your in, want a car pool and all that fun stuff!
- New player questions and info.Day Membership                                Welcome!    Looking at coming and joining us for a game day but don’t have the gear? We have you covered!  While your first 3 games are in fact free, if you don’t have your own gear there is a cost to use the clubs gear.  $20 will see you with a weapon, G&G CM16, 2 high cap mags, and safety glasses.  There is more ammo available if you are to need more.  Getting in on this is easy, just message our CSG Facebook page or talk to one of our committee members to secure your spot for the next game day.  Get in quick we only have a limited number of weapons to lend out!    Looking forward to seeing you out there!
- Game day posts and eventsOP is locked in - if numbers hold gameplan will stay in place, if we fall a bit short we will be doing some base assaults. SEE YOU THERE! Gates open: 8pm Briefing: 8:30pm Game starts: 9pm Estimated finish: 11pm (very roughly) OPERATION TRACER Operation Tracer is a good ol attack & defend force em back for the attackers. Objectives will be dead easy - a series of GREEN glow sticks will be marked out roughly 100m apart & placed on easily recognisable heights. These must be taken in order (no big fancy flanks). When a green glow stick point has been captured, the attackers will blow a whistle/foghorn/signal to let the defenders know that the point has been taken (this will help stubborn defenders know they must fallback to defend the next point). Defenders who find themselves in this position may be tempted to conveniently ‘fallback’ through enemy lines knifing their way - I’ll allow it to a point but remember we are here primarily for a big ol tracer firefight and to importantly defend each glow stick to your LAST DYING BREATH!!! REMEMBER YOUR OATH! The path will start at the West field boundary following the usual route, going through to George Town, then northwards until the last Green glow stick - once this is captured, all defenders MUST fall back into FOB ROB. Defenders follow normal rules FOB ROB rules - buddy medic hold for 30 secs or until your all completely wiped out. END GAME Dead rules: Attackers • Buddy medic 30 sec hold, counting out loud then instant and loud ‘ALIVE’. Usual rules, yada yada • Alternatively can choose to bleed out and spawn back at moveable light (team captain must move this up) Defenders • When hit call hit LOUD and fallback roughly 50 metres. Distance will be hard to tell at night so use your best judgement but dont take the piss or get lazy. You cannot push back up. Defenders will always be falling back Both teams players when hit MUST light up a red light hit marker. Once you come back to life, don't forget to turn off! Weapon/gear rules: All sub 1.13 joules. Machine guns with this joule limit ARE ALLOWED but will still adhere to a 10m engagement distance (so no bunker clearing pls). We are allowing these more for pew tracer factor and said players will be expected to play a little extra safely. Pistols must be carried Tracers - ANYONE GO FOR GOLD. Were expecting basically just the machine gunners at this stage to have them, but if youv'e been hiding one even just for your AR - BRING IT OUT!!! NVG's I'll allow but must have a tracer unit. We don't want too much ninja action, a good ol throw down of tracers and fun for all levels of experience players. You'll get a chance down the track for that so don't despair! What you must bring: • All supplies you need for 1 continuous game (bb’s, batteries, water, eye pro, weapon etc) • Red light that has a constant flash setting (for hit marking, nothing too obscenely bright/area wise) • Naked white light. Used for combat & orientation What to expect/recommendations: • Full face protection. Its night, lights will be intermittently used. Armour up if you must • Its a continuous game - we won’t stop, no it won’t be that long. We WILL BE LOCKING THE GATE in order to do a head count and make sure we haven't lost anybody. If you absolutely must leave for an emergency, let a comm member know. • Bring something warm/look at weather report. Unless its a really hot summer night, you still may want something a bit heavier than a field shirt. There is no breaks and action should be pretty constant, so don't over do it either Attending: • Vege (MG & tracer) • Sabbot (MG & tracer) • Ohraz (tracer?) • George (tracer?) • DC (tracer) • SARS (tracer) • ATM • Dirka (tracer) • Gareth • Oates (tracer) • Vlod (tracer) • Pud (tracer) • Wolf (tracer) • Alan (tracer) • Viking +1? (tracer)